Comments

Log in with itch.io to leave a comment.

I'm still not sold on the UI but I realized having actions hidden under the "interact" button was likely making this needlessly hard. 

  • "Look" to reveal interactable items (I'm wiring in flag so portals always show, some other items).
  • Glance (direction) so you aren't caught by surprise
  • Rest / Tend Wounds 
  • Sleep
  • Power-specific actions
  • etc

Regarding the point/setting I had some basic back-story create something (redemption/clear name/dept etc..) but it's pretty generic. I may keep parts of it but I'll redo this for the main "story" element, which is to have a successful dungeon crawl team.  (Future concept). 

Right now you can just go defeat mobs, and s*x ppl but obviously that'll get boring. Once the memory and autonomy is built up enough you will want to have team-mates that support you durring the turn-based group battles. 

Toying with some tropes but not sure yet on the finish mode. 

Also going to flush out the intereaction with Dieties more, as if they have their own goals but boundaries in place it will add some  fun flavor. 

At the moment each time you go through a portal, the mobs get stronger, and the euipment gets stronger. So you can grind if you want, but will try to get some fresh mechanics in place to hopefully not make it too boring.

(+1)

i think you need some review game play pic idk what is this game lo

(+1)

You've seemed fairly on top of things, so I figure it's worth throwing my opinion into the ring:

You've really got to keep an eye on the AI assisted coding.  It'll often make purposeless features.  for example, is there any real reason we need two different sex systems?  it would make far more sense to implement the unconscious/ bound system as context restricted positions in the normal sex interface.

I'd like a text speed option, especially concerning "canned" responses not generated by AI.

this is the big one right here - "free typing" actions should be able to affect more than just relationship/ disposition.  For example, giving gold or items.  modifying appearance is another use-case.  say, convincing someone to shave.

NPCs need slightly better memories.  It's good that they can remember the things they've seen, other information should also be stored.  An example of this shortcoming is how NPCs can have a familial relationship, but forget it outside of the dialog button asking about people close to them.

i feel like these two things will go a very long way towards making a thing that really feels "alive."

Ty for the feedback, I can work with this :). 

I'll think some more on the memory, initially was trying to have enough to make the NPC feel less "flat" a system to track relationships will likely help a lot

(3 edits) (+3)

hello there,

Just starting, and two things to notice : 

  • If trying to play on itch, it's not the same version than the one uploaded on perchance.
  • if trying to play on itch, the char creation is too big, no scroller, had to unzoom to see the option
  • I'm not sure "genital size" make sense for "female" char
  • Does the "suit for X classe" give bonus/malus/ no care? 
  • Does the like and dislike means "only this / never these", or just more/less appearance ?


    I'll play the game a little more and see if I notice other things in the playrun,

    • Start underground, market cavern. Talk to one girl. Ask about magic ==> My question is asked twice, once as me, second with my char name. 
      • You greet them.
        a female Human
        "Good to see you again."She gives a friendly nod.
        You
        You ask where you could learn magic.
        Lena
        Where could I learn to work magic?
        a female Human
        "Magic? Nobody here that I could point you to, I am afraid. Travelling scholars pass through now and then."
    • On a sex scene, female char, still in the beginner town (so no corruption or whatever). Talk to a female gay npc. Seduce her. Undress myself... and options are to "suck my cock". Well I'm a female, I shouldn't have one 
    • A map would be nice
      • I got lost and couldn't even get out of the beginner town.
      • Then I got lost somewhere that might have been a dungeon, still without any idea where I was going and looped until I died.
      • i've been told I was fishy and needed a bath, no idea where my home

    overall, absolutly no idea of what I'm supposed to do, where I'm supposed to go, and how I'm supposed to do it without clicking at random and pray it's a npc that will be useful. I saw one NPC with a star by pure chance, and still didn't know what I was supposed to do with him.

    Regards

    (1 edit)

    Ty so much for that feedback. 


    Lots of items to tackle, I def should warn ppl about lack of polish. first few iterations of the game had male human start in town, that's most polished path. 

    That said , you got me going down the purpose and missing path a bunch, and I toyed with this and have wiring but had not flushed it out. 

    I've thrown in some stuff now, slight revamp on char wizard, and attempt to wire in the back story better. 

    Other than the basic "survive" and "get stronger" I will monitor this a bit more and get redemption/debt/etc.. flushed out.

    I'll review the intimacy menu i have to go stage by stage as it def is mixed up a bit such as not making certain acts available in certain positions, etc. 

    The characters with star are stronger, like, bosses. They're a bit too weak right now, they usually rely on equipment to subjugate their area. 

    Thanks again for taking time to write this. 

    (+1)

    playing / opening it often opens parts of the game with whatever your trying to click out of the picture, I can't progress, I got lucky once and now I don't believe I can progress.

    On perchance or here? What browser are you using? ty!

    Ok, added some css to the itch.io/local version should work better