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CYOAFTW - Living Dungeon

CYOAFTW - Living Dungeon

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Devlog

  • 2026-10-14-004 (Published to all)
    October 15, 2026 by achaul
    There's been a lot since the last update. I didn't track it all, but here are some highlights: Added Map: It will only build as you explore. Will look at making a "Scrap map" item reveal parts of the... Continue reading
  • 2026-10-12-008 (Perchance only)
    October 12, 2026 by achaul
    Added calendar day tracking Adjusted healing mechanics (bleed/wound/healing) and severed limb potential to recover through diety boon Added reset mechanics with stamina penalty for skipping sleep over... Continue reading
  • 2026-10-12-001 (Published to all)
    October 12, 2026 by achaul
    Boss HP: fixed 3x, kept even if relic lost; 1.5x per portal tier (stats still 1.25x) Relic text fix: no longer claims boss multipliers; lists only real +2 stat and relic power Relic powers: added to b... Continue reading
  • 2026-10-11-019 (Perchance only)
    October 12, 2026 by achaul
    Prologue card: a full-screen intro card at game start, built from your species, look, traits, backstory and start location. The AI polishes it, and a scripted version is the fallback. Start modes (las... Continue reading
  • 2026-10-11-001 (Perchance only)
    October 11, 2026 by achaul
    Fixed bug where glance allowed willpower upgrades without cap Rework starting wizard (NOTE: The game was written for human species initially, the other species selection is very beta and being refined... Continue reading
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Updated 20 hours ago